Summer 2022
Course listings are subject to change. Please check back regularly for updates and email global.academics@nyu.edu if you have any questions.
Online courses are open to any student who meets the course requirements with or without a study away application. We encourage you to take a look at our full list of online courses here (link coming soon).
Abu Dhabi and Shanghai course equivalencies
- For Abu Dhabi students, please see the Abu Dhabi course equivalencies on this page. Please note this is only applicable to NYU Abu Dhabi degree students.
- For Shanghai students, please see the Shanghai course equivalencies on this page. Please note this is only applicable to NYU Shanghai degree students.
Online Courses
Courses must be taken 100% remote synchronously.
Advertising and Consumer Society - MCC-UE 9015 - 4 points
The course will include an introduction of the influential sociological theory of consumerism by Zygmunt Bauman. Other theories (see the syllabus bellow) will be presented as well. After the presentation of the mentioned theories, we will concentrate on their application to the Central European environment, which will be discussed in the context of globalization. The main aim is to show the relationship between the advertisement and the society in the current phase of society’s development, which can be characterized as a mutual discussion, but a discussion of unequal partners.
In this context we will discuss the impact of current mechanisms of consumer society, which through the advertisement influences issues like i.e.: gender, politics, art, national identity, ethnic relations and democracy. We will also discuss chosen types of advertisement messages, how they influence the viewer and which ethical problems arise from such an influence.
Experiential Learning Seminar - CP-UY 2002G - 2 points (IN ENGLISH)
Enrollment by permission only. Application required. Please see the application for more information. Application Due on April 30th.
This is the required corequisite course for the Summer European Internship Program. This program provides students the opportunity to receive credit for a course associated with an internship found on your own. This program does not place students, but instead helps students who need an internship course to associate with existing internships. In order to be eligible, you will need to submit this application by Saturday, April 30th at 11:59pm EST. You must include the most up to date version of your resume, the offer letter from your internship, and any contracts which need to be signed (i.e. Conventions de Stage, Convenios, etc.). Internships must be for a minimum of 6 weeks, beginning no sooner than May 23 and ending no later than August 17. For further questions, please contact global.internships@nyu.edu.
Life Science: Brain and Behavior - CORE-UA 9306 - 4 points
The relationship of the brain to behavior, beginning with the basic elements that make up the nervous system and how electrical and chemical signals in the brain work to effect behavior. Using this foundation, we examine how the brain learns and how it creates new behaviors, together with the brain mechanisms that are involved in sensory experience, movement, hunger and thirst, sexual behaviors, the experience of emotions, perception and cognition, memory and the brain's plasticity. Other key topics include whether certain behavioral disorders like schizophrenia and bipolar disorder can be accounted for by changes in the function of the brain, and how drugs can alter behavior and brain function.
Video Game Economies - MCC-UE 9008 - 4 points
This course examines the emergence of video games as site of contemporary cultural production and practice. It pays special attention the symbolic and aesthetic dimensions of video games, including their various narratives forms and sub-genres, and concentrates on their interactive dimensions. The course provides insight into the emerging trends in the interface between humans and media technologies. The course also situates video games within the business practices of the entertainment industries.