After three months of intensive development, six games created through the NYU Game Center Incubator Program will be presented for the first time at a showcase at 7 p.m. on Friday, September 5, 2014, at the NYU Game Center, located at 2 Metrotech Center in Downtown Brooklyn. The showcase is free and open to the public.

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The Game Center Incubator program was created in May 2014 on the heels of the first MFA class to graduate from the Game Center, which is part of NYU’s Tisch School of the Arts. Teams worked closely with select industry partners from such organizations as 343 Industries, Kickstarter and Autodesk, Inc. to further prepare games developed within the MFA program for commercial success. At the Showcase, teams will give short presentations about their games and dialogue with the audience, followed by a reception and open arcade of the games.

“The NYU Game Center is a unique place that sits at the intersection of academia and the game industry,” said Frank Lantz, chair of the NYU Game Cener. “Our students strive to push the boundaries of what games can be – inventing, exploring, and discovering new forms of play. Part of our commitment to fostering experimental work means providing our students with opportunities to create successful careers immediately after graduation.”

The purpose of the NYU Game Center Incubator is to bridge the work being done at the Game Center with the realities of the marketplace. The Incubator gives selected projects time, space, guidance, and resources to develop successful commercial games. The initial selection of games for the Summer 2014 pilot incubator emanated from Game Center MFA projects, giving developers an opportunity to focus on final polish and business and marketing strategy.

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THE NYU GAME CENTER INCUBATOR
The NYU Game Center Incubator gives promising projects from the program’s graduating class of MFA students the time, space, guidance, and resources needed to become successful commercial games. At the completion of the Incubator, teams will publish their game on an existing platform, begin a crowd funding campaign, prepare a pitch to a publisher, or launch the game to the public in some form.  Visit here for more information.

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Shonna Keogan
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