PRACTICE: Game Design in Detail, New York’s premiere gathering of game designers, returns to the NYU Game Center November 14-16 for two days of speakers, panels and break-out sessions designed to foster the flow of ideas among game designers of all stripes.
PRACTICE is known the world over for attracting some of the biggest and most exciting names in game design. This year’s attendees will include indie game grandmaster Jonathan Blow; live action innovator Holly Gramazio; Jake Elliot and Tamas Kemenczy of Kentucky Route Zero; and John Popaduik, renown pinball game designer, to name a few.
“PRACTICE is a fantastic opportunity for game designers to mix with and learn from each other,” said Frank Lantz, chair of the Game Center at the NYU Tisch School of the Arts. “As with all creative forms, game design benefits from a community in which individuals can share their ideas, knowledge, passion, and inspirations. And while PRACTICE is focused on game design, it is platform agnostic, encompassing designers that run the gamut from live action to console, and from iPhone apps to board games.”
PRACTICE takes a close look at the concrete challenges of game design, bridging dialog across industries. In addition to panels and speakers, PRACTICE also hosts parties and intense sessions like the annual Open Problems – where anyone can grab the mic and ask a question to the assembled game design minds.
This year marks the fourth in which NYU has hosted PRACTICE, and continues the tradition of drawing a wide range of expert speakers, the full list of which includes the following:
• Jonathan Blow (Braid, The Witness)
• Zach Gage (SpellTower, Ridiculous Fishing)
• Jake Elliot & Tamas Kemenczy (Kentucky Route Zero)
• Holly Gramazio (Room Number, 99 Tiny Games)
• Samantha Kalman (Sentris)
• David Kanaga (Proteus, Dyad)
• Deirdra Kiai (Dominique Pamplemousse in 'It's All Over Once The Fat Lady Sings!', Coffee: A Misunderstanding)
• Lukas Litzsinger (Android: Netrunner, The Lord of the Rings Living Card Game)
• Colleen Macklin (Re:Activism, Budgetball)
• Drew Murray (Sunset Overrdrive, Ratchet & Clank Future: Tools of Destruction)
• John Popaduik (pinball innovator, Nanoschool Project)
• Shawn Snelling & Salvatore Garozzo (Counter-Strike: Global Offensive map designers)
• Asher Volmer (Threes, Puzzlejuice)
All PRACTICE events will be held at 19 W. 4th Street, between Mercer and Green streets. For more information or to register, visit here. Complimentary press passes are available upon request; please send requests to gamecenter@nyu.edu.
About the NYU Game Center
The NYU Game Center was established in 2008 at NYU's Tisch School of the Arts to explore the design and development of games as a creative practice. The program offers both a two-year Masters of Fine Arts (MFA) program as well as an undergraduate Bachelor of Fine Arts (BFA) in game design degree program. In fall 2013, the Game Center became part of the NYU MAGNET Center in downtown Brooklyn, creating a multidisciplinary hub incorporating engineering, computer science and education in order to further the Game Center’s mission of establishing New York City as a center of innovation in the growing field of game design. For more information, visit gamecenter.nyu.edu.
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