The next wave in independent games will be on interactive display at the first ever NYU Game Center Student Show, to be held Thursday, May 22 at 6 p.m. at the NYU Magnet Center, located 2 Metrotech Center, Brooklyn. The show will highlight games created as thesis projects by the inaugural graduating class of the NYU Tisch School of the Arts MFA program in Game Design, alongside various handpicked games created in a variety of classes throughout the department.


The exhibition, which is free and open to the public, will include hands-on demonstrations of all the projects, from digital games to board games to augmented reality creations to tabletop role-playing games. Participants will be able to chat with game designers in the new MAGNET space as they exhibit their work and celebrate the culmination of their studies.

“We are incredibly proud of the exciting work our first MFA class has produced and it has always been a big part of our mission to share this work with the community, so the MFA Student Show is the perfect platform to do this,” said Frank Lantz, chair of the NYU Tisch Game Center. “In just a few short years, the Game Center has grown into a vibrant breeding ground for game innovation, benefiting the gaming community in the region and the industry at large. This Student Show is really a celebration – of talent and achievement, but also of what's possible when game design is practiced at an institution like Tisch School of the Arts.”

Some of the Thesis projects at the show have been offered positions in the NYU Game Center Incubator, an intensive, three-month program that will help a select group of game developers from the graduating MFA find commercial success. Incubator teams will be provided with space, guidance, mentorship, and resources to develop a path to successful commercial launch. The Incubator Program was created in collaboration with industry partners including with Sony Santa Monica, Microsoft, Autodesk and Indiefund, as well as individuals like Kellee Santiago, Zach Gage, and Adam Saltsman.

“These partners will work with Game Center faculty to develop the curriculum, mentor the teams, and make this new context for cultivating innovative games a success,” Lantz added.

Below are some of the MFA Thesis Projects that will be featured at the show:

Gemini - an experimental game aiming to create a meaningful emotional relationship between the player and a non-player character, through a story of two stars flying to the heavens from earth by elevating each other and lighting up the sky. Created by Atlas Chen and Nick Zhang.

Rooftop Cop - a videogame cycle of five digital games, through which players explore different manifestations of violence (political, environmental, temporal, etc.) as they perform abstracted versions of law-enforcement behavior. purpose, becoming little vestigial rituals. Created by Stephen Lawrence Clark.

Izakaya Ōmen - an ambient, character-focused cooking game set in a mysterious spirit world. To return to the realm of the living, you must please your horrifying patrons by learning to prepare otherworldly delights using an array of unsettling ingredients. Created by Diego Garcia.

• Lie to the Devil - a single player game where the player is left alone in a room to have conversation with a strange computer AI that eventually wants to hurt him. **Not appropriate for children.*** Created by Jonathan Zungre.

Asterisk - a team-based shooter in which starship crews compete to destroy each other in pitched space battles. Each crew is given the controls of their ship, a number of guns, some drones, and are then tasked with shooting their opponents' vessel out of the sky. Created by Michael Consoli.

The Fishermen's Dilemma - The Fisherman's Dilemma is an augmented reality, massive multiplayer board game, about the "Tragedy of the Commons." In the game, each player represents a fisherman that fishes from a finite pool. Each player tries to maximize his or her own personal gain, while trying not to overexploit the commons. Created by Liron Lerman.

More information about the projects that will be at the show can be found on the Game Center’s website, here. To attend the show, RSVP here.

About the NYU Game Center
The NYU Game Center was established in 2008 at NYU's Tisch School of the Arts to explore the design and development of games as a creative practice. The program offers both a two-year Masters of Fine Arts (MFA) program and an undergraduate minor in game design, and will soon offer an undergraduate Bachelors of Fine Arts (BFA) degree program. In fall 2013, the Game Center became part of the NYU MAGNET Center in downtown Brooklyn, creating a multidisciplinary hub incorporating engineering, computer science and education in order to further the Game Center’s mission of establishing New York City as a center of innovation in the growing field of game design. For more information, visit


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