A series of talks and panels that focus on the
use of movement and tangible mechanical systems in a digital world.
Presenters both engineers and artists will
be asked to answer what is it that resists the digitization of everything?
Why at this point are we not just simulating everything? The series
was initiatlly conceived as an addendum to an undergraduate engineering
curicullum where students are still taught basic mechanical principles
alongside advanced software and computer numerically controlled
processes. The speakers themselves represent disciplines ranging
from performance art, industrial design, gaming, mechanical sculpture,
to graphic design.