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The Great Ladybug Animation
The word "database" is a fairly recent addition to the
English language, its roots extending only so far as the birth of
computer science. However, as an ontological category, the database
is an old concept referring to any collection of information which
has been organized to facilitate quick retrieval or comparison.
Victoria Vesna, a media artist and professor at UCLA, recognizes
the Library of Alexandria (circa 100 B.C.) as an early incarnation
of the modern digital database. In the same essay, Vesna writes
that digital databases collapse the space that traditionally separates
word from image, encompassing both under the inclusive rubric of
"data." The photographic database, then, is neither a
collection of images nor of data, but a set of images meant to impart
information about all of the images as a unique set. The way in
which visual databases are organized reveals much about the way
we classify knowledge, how we define entities, and how we interpret
difference between them.
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Because an integral aspect of the database as a medium is the comparison
and analysis of its components, the database necessarily assumes
an intelligent viewer who can navigate its infrastructure and synthesize
its data to draw meaningful conclusions. Vesna's "aesthetic
of navigation" is both a structural and temporal aspect of
photographic databases such as the Great LadyBug Animation and the
Visible Human Project-both projects animate their collection of
images to create the appearance of travel between and through bodies,
respectively. This sense of movement draws the viewer's attention
to the fact that he is actively engaged in experiencing the database,
and that it is the viewer's consciousness which animates the database,
transforming it from a jumble of data into a structurally coherent
tool for information-gathering. In order to gain a better sense
of how these visual databases alternately draw attention to and
obscure diversity, even how they contribute to the very definition
of what "diversity" is, it is necessary to look more closely
at the databases and their history.
 
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The Great LadyBug Animation is a database of photographs of ladybugs
that have been ordered in quick succession to create a short animation
that reveals the intrapopulational variation in the patterns of
spots on the insects' wing covers. Natalie Jeremijenko, a design
engineer and technoartist at Yale, photographed 200 ladybugs out
of a total population of 4,000 insects. She then scaled and color-corrected
the images before ordering them by similarity using computational
algorithms normally used in face recognition software. The result
is a fluid animation of the ladybugs' spots-while the bodies of
the ladybugs remain uniform, the spots on the wing covers alternately
grow larger and smaller, increase and decrease in number, and migrate
across the ladybugs' thoraces. There is no definite beginning or
end to the animation. Each image constitutes one short moment in
the overall representation of population diversity, which can be
viewed as a continuous loop. Having compiled the foundation of her
LadyBug database, Jeremijenko is now creating a flipbook using the
animated photographic database. The flipbook will demonstrate the
diversity exhibited within the ladybug population as a function
of time which can be manipulated by the individual operating the
flipbook.
The LadyBug Animation does not present its viewer with an archetypal
image representative of the "ideal" wing cover pattern.
Rather, the animation is a technology for seeing that which is normally
invisible: that each population exhibits a profusion of diversity.
This fact is often obscured by technologies which use visual archetypes
as a tool for identifying whole populations. An example of such
a technology is the Audubon Guide, which shows photographs of archetypal
entities to aid in the easy identification of birds, trees, insects,
or minerals in the field.
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The photographic database originated at the end of
the 19th century as a disciplinary technology designed to assist
criminologists and eugenicists in positively identifying individuals
predisposed to a life of crime. Francis Galton, a British gentleman
and science enthusiast best known for coining the term "eugenics"
in 1883 and founding the forensic study of fingerprints, published
"Composite Portraits, Made by Combining Those of Many Different
Persons Into a Single Resultant Figure" in 1879, in which he
details the process of creating composite portraits and posits that
composite portraiture is capable of "extracting the typical
characteristics" of a group of individuals to create a realistic
"portrait of a type" (Galton 132-3). To create his composites,
Galton exposed between two and one hundred photographs on a single
photographic frame, giving "each successive image
a fractional
exposure based on the inverse of the total number of images in the
sample" (Sekula 368). Galton claimed that these portraits were
"generic images" which exposed the physical characteristics
of the criminal, the Jew, and the consumptive. The resulting images
were blurred photographs which revealed, upon careful investigation,
that the photographic subject has two distinct hairlines, shirt
collars, etc.
Galton's composite portraiture was a surveillant technology
meant to eclipse individual difference in favor of visualizing broad,
archetypal characteristics. Galton assumed that the categories he
was investigating were natural ones, and not determined by socio-economic
status, racist thinking, or other culturally mediated constructions.
Furthermore, he argued that individuals exhibited physical marks
that betrayed their inner attributes. Whereas Galtonian composites
collapse difference so as to emphasize a set of general signifiers,
Jeremijenko's Great LadyBug Animation is a method for visually expanding
difference within a population.
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In adopting the flipbook as the medium of the Great
LadyBug animation, Jeremijenko combines the scientific, evidentiary
purpose of the visual database with the mode of the flipbook, which
is often associated with children's entertainment. Historically,
the boundary between scientific experimentation and entertainment
has often been blurred, most famously in the history of the air
pump, which was used variously in the experiments of Robert Boyle
and in the parlors of the Enlightenment elite. The same tension
between experiment and play is present in Galton's composite portraiture.
While Galton claimed his composite portraits were statistically
legitimate and objective indices of population characteristics with
potential scientific applications, Robert des Ruffieres points out
in a response to Galton's article in The Journal of the Anthropological
Institute of Great Britain and Ireland that:
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Both experiment and play are methods of knowledge-production carried
out outside of "real-world" conditions, whether from the
variable-controlled laboratory or the safe haven of childhood dissimulation.
I point out these similarities between experiment and play in order
to draw attention to the fact that visual databases tend to occupy
the productive area in which the two overlap-the medium of animation
exists comfortably in both realms.
Alphonse Bertillon, a Parisian criminologist, founded the first
modern criminal identification database a year after Galton's Composite
Portraits. Bertillon's database combined "photographic portraiture,
anthropometric description and highly standardized and abbreviated
written notes on a single fiche or card" (Sekula l8). Like
Galton, Bertillon's goal was to create a statistically quantifiable
method for identifying those Parisians predisposed to criminal behavior.
By collecting exhaustive data on the physical characteristics of
Parisian criminals, Bertillon hoped to filter out idiosyncratic
characteristics and determine which physical characteristics disclosed
criminality.
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While the examples of Galton and Bertillon emphasize the eugenic
history of composite photography, the same theoretical assumptions
of archetypal classificatory schemata are still embedded in recent
databases which index human bodies. The founding supposition of
the Human Genome Project was that the sequencing of one "generic"
human genome created by combining sequences derived from numerous
samples would lead to a profound understanding of and mastery over
the genetic sequence found in every human (note that the project
sequenced the archetypal "Human Genome", singular). Similarly,
the Visible Human Project compiled "complete, anatomically
detailed, three-dimensional representations of the normal male and
female human bodies" by combining cryosection images to create
a fluid animation of the human body's interior (emphasis added).
This quote from the National Library of Medicine website betrays
the normative assumptions of the Visible Human Project, which Lisa
Cartwright characterizes as the exhibition of a "digital Adam
and Eve" (Cartwright 33). The Human Genome and Visible Human
Projects, the prime examples of modern bioinformatic mastery, are
predicated on an archetypal classification of the human body which
both projects suggest is not only accurate, but also medically salient.
Watching the quick procession of cryosection images of the Visible
Human Project, one gets the uncanny feeling of traveling through
the interior of the human body, speeding through tissue and bone
in a disembodied realization of the science fiction film "Fantastic
Voyage" (1966). By animating the photographic database of cryosection
images, the Visible Human Project makes the invisible visible and
the internal external. Revealing what the inside of our bodies looks
like, the Visible Human Project draws attention to the invisible
terrains that exist in us all, and engages the viewer in a pornographic
aesthetic of alternate concealment and revelation, calling attention
to the viewer's voyeuristic role in this bioinformatic surgical
theater
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So too, Galton's composite portraits engage their audience in an
act of voyeurism, albeit more demurely. Because Galton posits that
an individual's external features are signifiers of immutable internal
characteristics, his portraits are not depictions of physical characteristics,
but of external reflections of internal conditions. The tension
in Galton's portraits exists not only between the individual and
the type, but also between that which is seen and that which remains
invisible. Furthermore, Galton's composites are not images of real
individuals, but of "ideal types," unrealized fantasies
of the prototype standing in for an entire class of people.
The Great LadyBug Animation is singular in its representation of
polymorphic diversity within populations. The theoretical difference
between the Great LadyBug Animation and other photographic databases
is best illuminated by John Taylor's definition of Aristotelian
vs. prototype classifications (Bowker and Star 61-64). Whereas Aristotelian
classifications are organized according to a "set of binary
characteristics that the object being classified either presents
or does not present," prototype classification operates by
presenting us with a "broad picture
and we extend this
picture by metaphor and analogy when trying to decide if any given
thing
counts" (ibid 62). Databases ranging from Galton
to the Visible Human Project are aligned with a prototypical classificatory
schema which metaphorically expands upon the ideal to create an
exclusive notion of the category "human". In contrast,
the Great LadyBug Animation is a technology for visualizing an Aristotelian,
polythetic (i.e. having several classificatory criteria) classification
of the category "population" by standardizing characteristics
such as color and size to reveal those variations which span a single
population.
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It
is not accidental that all of the visual databases examined here
have living things as their subjects. The dialectics of individual
and population, specific and general, visible and invisible are
intrinsic to the very notion of "life" as a category of
surveillance, investigation, and control. Foucault differentiates
between the anatomo-politics of the individual body and the bio-politics
whose site of application is the population in The History of Sexuality:
An Introduction: "the great bipolar technology-anatomic and
biological, individualizing and specifying, directed toward the
performances of the body, with attention to the processes of life-characterized
a power whose highest form was perhaps no longer to kill, but to
invest life through and through" (139). The digital database,
then, can be understood as a technology which "invest[s] life
through and through" by allowing for translation between surveillance
at the level of the individual body and at the level of whole populations.
 
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Current technologies for visualizing and classifying populations
render differences invisible while highlighting the archetypal features
that characterize the population. Such technologies abound, and
are so embedded in the way we classify objects and organisms, that
they are not readily apparent. A cursory glance at a biology textbook,
an Audubon field guide, or a trip to a natural history museum reveals
the prototype classification schema used to catalog plants and animals
into family, genus, and species according to their visual archetypes.
More importantly, humans continue to be slotted into racial categories
despite the fact that "race" as a biological category
has long been invalidated. Indeed, genetic research has shown that
the fundamental site of human genetic variation is within populations,
accounting for 90% of all human genetic variation. The amount of
genetic variation between human populations, in contrast, represents
a negligible amount of total human variation (Chakravarti).
However, because such information is in direct opposition to the
classificatory infrastructures which undergird our society, it does
not "count" as knowledge worthy of being known and disseminated.
Thus, technologies for visualizing diversity are scarce. It is for
this reason that the Great LadyBug Animation is both a novel and
essential site with which to begin troubling the traditional definitions
of difference, variation, and diversity. As a tangible representation
of difference within the ladybug population, the Great LadyBug Animation
forces its audience to recognize the incredible amount of physical
variation that exists within a population and refutes the notion
of prototypical population classification.
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