The OOZ database facilitates a changing relationship to the animal populations involved, and a changing, always developing understanding. While other online worlds allow people people to interact with scripted objects, the primary agents of OOZ are actually autonomous agents that demand open systems of interpretation. The robots form an interface that can facilitate and elicit reactions but the geese themselves simply defy simple social models, gender roles and behavioural expectations that their virtual counterparts can and do not. The OOZ database demonstrates how the computational (virtual) realm can be designed to have deliberate effects and relationships with the non computational worlds. When we add the simulated version of the geese (and other animals) these will always and already have referance to the actual empirical behavior of the goose database. Other online environments draw attention away from the dynamic material context of the offline world, yet the goose database draws attention to the very environmental interactions and phenomena that are in need of attention.