Suggest a Project
Value Sensitive Design (VSD)
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Description |
Value-Sensitive Design refers to an approach to the design of technology that accounts for human values in a principled and comprehensive manner throughout the design process.
Value-Sensitive Design is primarily concerned with values that center on human well being, human dignity, justice, welfare, and human rights. Value-Sensitive Design connects the people who design systems and interfaces with the people who think about and understand the values of the stakeholders who are affected by the systems. Ultimately, Value-Sensitive Design requires that we broaden the goals and criteria for judging the quality of technological systems to include those that advance human values.
--Quoted from VSD home page: http://www.ischool.washington.edu/vsd
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Democracy
Design Workshop
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Description |
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The Democracy Design Workshop is a laboratory dedicated to fostering
innovation in support of participatory and deliberative practice. The
Workshop, like its affiliated project, the Institute for Information Law and
Policy at New York Law School, is, above all, a "do tank," where thinkers and
practitioners come together to innovate, harnessing the new tools of
information and communications visualization to the goals of collaborative
governance and justice. The Workshop is a meetinghouse for those from a
variety of disciplines interested in exploring through research, dialogue and
cutting-edge design how to use technology to strengthen democracy on-line and
off.
For more info please see:
http://www.nyls.edu/democracy and http://www.nyls.edu/infolaw
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Computer
Professionals for Social Responsibility
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Description |
CPSR is a public-interest alliance of computer scientists and others concerned
about the impact of computer technology on society. We work to influence
decisions regarding the development and use of computers because those
decisions have far-reaching consequences and reflect our basic values and
priorities.
As technical experts, CPSR members provide the public and policymakers with
realistic assessments of the power, promise, and limitations of computer
technology. As concerned citizens, we direct public attention to critical
choices concerning the applications of computing and how those choices affect
society.
Every project we undertake is based on five principles:
- We foster and support public discussion of, and public responsibility for
decisions involving the use of computers in systems critical to society.
- We work to dispel popular myths about the infallibility of technological
systems.
- We challenge the assumption that technology alone can solve political and
social problems.
- We critically examine social and technical issues within the computer
profession, both nationally and internationally.
- We encourage the use of information technology to improve the quality of life.
See the CPSR homepage for more info.
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Design For Values (DFV)
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Description |
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Technologies have politics. They make some things easier, and some things
harder; they include some participants and can exclude others; they enable
certain social economic and political potentials, and discourage others. Yet
all too often, technical systems are seen as immutable realities, part of some
idea of Progress, or an aspect of the environment to which we must adapt our
policies, ethics and lives.
The solution, then, is to design technologies that respect the human values of
society. While not a revolutionary concept, its wide-spread acceptance grows
more critical as information technology systems pervade every aspect of our
lives. This community exists to advance the ideas of improving technology and
the lives of its users by integrating consideration of a range of values into
the conceptualization and implementation of Information Technologies.
--Quoted from DFV info page:
http://www.designforvalues.org/about.htm
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Search Engines: Shaping the Web
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Description |
This research by Introna and Nissenbaum, employs a 'Values-in-Design' approach to argue that search engines raise not merely technical issues but also political ones.This study suggests that search engines may systematically exclude (in some cases by design and in
some accidentally) certain sites, and certain types of sites, in favor of
others, as well as giving
prominence to some at the expense of others.
The paper concludes that such biases, which
lead to a narrowing of the Webs functioning in society, run counter to the basic
architecture of the Web as well as the values and ideals that have fueled widespread support for its
growth and development.
This unique approach to addressing the politics of search engines, raises serious doubts as to whether, in particular, market mechanisms can serve as acceptable correctives for such situtations. The full text of this article is available in .pdf format here.
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Mozilla/Informed Consent
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Description |
Informed consent provides a critical protection for privacy, and supports
other human values such as autonomy and trust. In this project we
developed a conceptual model, criteria, and design principles for informed
consent to be applied to online interactions. We then conducted
an analysis of informed consent with respect to cookies and
browser behavior, finding that, in brief, while cookies were initially employed simply to provide a way for users to easily re-visit sites.
In subsequent years, however, cookies have been used in
ways that substantively invade users' privacy. For example, cookies have been
used by third party Web sites to create user profiles without the users'
knowledge, and to track users' online activities across Web sites and
visits. These and many other concerns have garnered national attention.
Our analyses leads us to conclude that
while cookie technology has improved over time regarding informed consent. To address these we we have drawn on our model, criteria, and
design principles to redesign the browser Mozilla (the open-source code for
Netscape Navigator) to better support informed consent in online interactions.
Our modifications will be made available to the Mozilla community and, we
hope, incorporated into future releases of Mozilla.
Full text of the paper can be found in (PDF)
here.
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Portia:
Sensitive Information in a Wired World
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Description |
Increasing use of computers and networks in business, government, recreation,
and almost all aspects of daily life has led to a proliferation of online
sensitive data, i.e., data that, if used improperly, can harm the data
subjects. As a result, concern about the ownership, control, privacy, and
accuracy of these data has become a top priority. This project focuses on both
the technical challenges of handling sensitive data and the policy and legal
issues facing data subjects, data owners, and data users.
Further description of the project can be found at the
PORTIA Project Home Page,
NYU PORTIA sponsored projects, Press release (Sept. 2003) can be found
here.
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Netomat
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Description |
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Netomat is a commercial software project that introduces two-way personal multimedia communication.
- Create and send personal
multimedia emails using unlimited digital pictures, audio, voice,
free-form drawing, text and animation which are bandwidth friendly and don't
require large attachments.
- Create personal multimedia websites which can be published
at the push of a button.
- Turn
these emails and websites into personal multimedia blogs by making it
easy to embed tools so the recipients/viewers can annotate, respond and
forward.
- Instantly update
or change any component of these interactive emails, websites and blogs -
even after they have been emailed or published.
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Robotic Pets
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Description |
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Interaction with animals has been shown to increase children's physiological
health, social competence, and learning opportunities (Beck & Katcher, 1996;
Kahn, 1999; Melson, 2001; Myers, 1998.) In turn, there has been a movement to
create technological substitutes for pets, such as the Tamagotchi, Furby,
Tama, and AIBO. As this technology becomes more sophisticated and pervasive,
its impact on children's lives will increase.
But how, exactly, do robot pets impact children's cognitive, social, and moral
development? In this study, we investigate these and other related questions.
--Quoted from RoboPets home page: http://www.ischool.washington.edu/robotpets/children/ |
UrbanSim
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UrbanSim is a software-based simulation model for integrated planning and analysis of urban development, incorporating the interactions between land use, transportation, and public policy. It is intended for use by Metropolitan Planning Organizations and others needing to interface existing travel models with new land use forecasting and analysis capabilities.
The UrbanSim software, including full source code, is available for download via this website. It is licensed under the GNU General Public License, which means it is free, open source, and any derived works are also covered under the license. The intent of this licensing approach is to avoid proprietary obstacles and costs, and to facilitate collaboration between researchers and practitioners in improving land use and transportation planning and
policy.
--Quoted from UrbanSim home page: http://www.urbansim.org |
Rapunsel
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The
Rapunsel Project is an NSF-funded research program attempting to build
a successful software environment for realtime, applied programming for underrepresented students' early literacy (RAPUNSEL) in order to address the critical shortage of women in Computer Science (CS) careers and degree programs.
Fewer girls than boys enroll in CS related programs, feel self-confident with computers, and use computers outside the classroom. Much research ties this shortage to problems at the middle school age, and both women and girls report a lack of confidence in their computer skills.
The goal of this program to develop an engaging, socially-oriented, online system with which to teach computer programming to middle school girls.
--For more information visit the RAPUNSEL homepage. |
Trusted Computing
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The Trusted Computing Group (TCG) is an alliance of Microsoft, Intel, IBM, HP
and AMD which promotes a standard for a `more secure' PC. Their definition of
`security' is controversial; machines built according to their specification
will be more trustworthy from the point of view of software vendors and the
content industry, but will be less trustworthy from the point of view of their
owners. In effect, the TCG specification will transfer the ultimate control of
your PC from you to whoever wrote the software it happens to be running. (Yes,
even more so than at present.) The TCG project is known by a number of
names. `Trusted computing' was the original one, and is still used by IBM,
while Microsoft calls it `trustworthy computing' and the Free Software
Foundation calls it `treacherous computing'. Hereafter I'll just call it TC,
which you can pronounce according to taste. Other names you may see include
TCPA (TCG's name before it incorporated), Palladium (the old Microsoft name
for the version due to ship in 2004) and NGSCB (the new Microsoft name). Intel
has just started calling it `safer computing'. Many observers believe that
this confusion is deliberate - the promoters want to deflect attention from
what TC actually does...
--Quoted from Ross Anderson's Trusted Computing FAQ. |
The Newcastle Security Project
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The Newcastle Security Project(NSP), is researching electronic voting
within the security strand DIRC project. A primary focus is trying to
understand the socio-technical systems that surround technical e-voting
systems, and in particular to produce a dependability analysis of such systems. This work is ongoing with colleagues at City University, London
--More information available here. |
The Josie True Project
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The Adventures of Josie True is an online web adventure game designed to help
girls gain confidence in science and mathematics at the 5th grade level. How
could software increase girls' confidence and possibly performance in these
curricular areas, especially when games are primarily attractive to young
boys? The project, supported by the National Science Foundation, engages with political and social issues in part by
incorporating girls' preferences and research into in software design.
--For more information see Mary Flanagan's Josie True page. |
Understanding "Code": How Information Technologies Regulate
Behavior
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This NSF-funded project investigates protocols and mechanisms (e.g.,
"cookies," "finger" commands, the design of message headers), which have the ability to affect experiences in online environments and to regulate behavior. A series of historical case studies will be conducted to understand how the use of these mechanisms can have social consequences.
These case studies will encompass the historical
development of the Internet as well as the ways in which social values such as
free speech, privacy, and intellectual property rights have intersected these
developments. The results of these case studies will allow a better
understanding of the processes that build norms, customs, and consensus in
online environments. For more information see the project
abstract.
--For more information see the project abstract. |
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