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Visual Communication in the Image is the name of a pilot course in the Undergraduate Department of Film, Television, and Radio (TSOA) that was first offered in the spring of 1996, the first entry into the digital arts for freshmen in the department. Laura Clemons and I each taught one section.Judging by the work produced by the students, the course has made a successful start. Since this is a pilot course, student feedback helps the instructors reshape the syllabus. Another section will be added this fall, and follow-up courses are also being considered so that students can continue exploring digital media in their storytelling.
The course will enable beginning film students to delve into communicating ideas, information, and stories through the image, which is basic to all filmmaking. Students in the class use the Macintosh computer and Adobe Photoshop along with other software applications to manipulate images. Macromedia Director is used to present their images. Sound editing software such as Macromedia SoundEdit16 is used as well. Students are encouraged to explore and "play" with their images, using the software. Though this is not a film-making course, some use the assignments to fashion opening credits and other sequences they will use later in films. The students are required to maintain a journal of their work, to use flow charts, and to storyboard their ideas. Using digital technology, students are offered a greater flexibility in image manipulation while learning the traditional framing, sequencing, lighting, and shot-making associated with traditional use of the still camera.
The pictures on this page are a sampling of student work from my section this
spring. The class has its own Web page, where you can view contributions from
each student: http://www.nyu.edu/classes/citta/tsoa/visual .
The apartment piece is a very ambitious interactive
work by Jon Magel and Ravi Nandah, in which the user can explore an apartment
by clicking with a mouse on menu items, pictures, or areas on a floor plan,
and can view the room's interiors using QuickTime VR -- a technology that
allows the user to view the environment in 360 degrees, as if standing in the
middle of the room and looking around. (For more about QTVR, see
Johannes Lang's article on QTVR.) The long
strip below is a "stitched" photograph that is used to create the Quicktime VR
movie.
Jon Chin has put together a collage of strongly
colored video sequences; the user can create his own computer art by using the
mouse to drag the smaller movie screen around the larger monitor screen,
leaving a trail of superimposed images behind -- almost like finger-painting
with a QuickTime movie.
I am very excited about the use of NYU Web in instruction; this fall I plan to
use it even more as a teaching tool. The syllabus, weekly assignments, some
tutorials, and other tools will be available on the Web for student use. The
class page will also serve as a place where students can display their work to
the rest of the world. ![]()
Posted 2 October 1996; last revised 26 January 2004.
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