With Trendo, a facilitator develops audience participation with two pre-selected competing teams. The game is programmed with a three-tier Main Menu consisting of Places, Categories and Clues; within each tier are numerous pathways pertaining to that section. The objective is to guess a trend topic as it fits within the chosen place and category. Visual clues (video and still photographs) are provided while the facilitator simultaneously reads a written clue. With only seconds to answer, the teams compete to guess the trend and vie for the most points. With buzzers to keep time, a score card lists the teams, players and winning teams, and provides a recap of what trend category was chosen the most. Imergy designed this unique training tool to break corporate paradigms, open lines of communication, stimulate problem solving and raise the awareness of GE employees about future trends and their impact.








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