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NYU’s Extended Reality Experience “CAVE” to Premiere at SIGGRAPH, Aug. 12-16 in Vancouver


NYU's Future Reality Lab will premiere CAVE, a ground-breaking extended reality story, Aug. 12-16 at this year’s SIGGRAPH in Vancouver.

"Ayara," the protagonist in CAVE, an immersive, virtual reality experience, allows the audience to go back in time
NYU's Future Reality Lab will premiere CAVE, a ground-breaking extended reality story, Aug. 12-16 at this year’s SIGGRAPH, to be held at the Vancouver Convention Center. CAVE, an immersive, virtual reality experience, allows the audience to go back in time and join its protagonist, Ayara, above, on her journey, offering participants cutting-edge ways to interact with the story’s characters and to interact with each other as they enter this virtual world. Image courtesy of NYU's Future Reality Lab.

New York University’s Future Reality Lab will premiere CAVE, a ground-breaking extended reality story, Aug. 12-16 at this year’s SIGGRAPH, to be held at the Vancouver Convention Center East (999 Canada Place).

Headed by Ken Perlin, the Future Reality Lab will unveil a tale that takes participants back thousands of years, to when stories were told around a campfire, using the latest in experiential technology, featuring binaural audio, mixed reality, and a co-located untethered virtual reality experience for an unprecedented 30 viewers at a time.

CAVE, an immersive, virtual reality experience, allows the audience to go back in time and join its protagonist, Ayara, on her journey, offering participants cutting-edge ways to interact with the story’s characters and to interact with each other as they enter this virtual world.

Presentations of CAVE will take place in booths 19 and 20 and at the following times: Sun., Aug. 12, 1:30 p.m.-5:30 p.m.; Mon., Aug. 13-Wed., Aug. 15, 10 a.m.-5:30 p.m.; Thurs., Aug. 16, 10 a.m.-3:30 p.m.

In 1927, sound was added to movies, altering forever the way an audience could relate to cinematic characters. CAVE takes this to the next level, placing audience members inside the cinematic universe together, replacing the screen with an entire shared immersive world. Fittingly, the story the NYU team has chosen to tell is an origin story for all such virtual realities: Early cave paintings, through which humans first began to escape the bounds of literal reality, to create shared visions limited only by the imagination. For more, please visit https://www.cavexr.org/.           

For a press kit, please email Jess Bass, producer of CAVE, at basslynn@gmail.com.

For more about SIGGRAPH, please visit www.siggraph.org.

BIOGRAPHIES
Ken Perlin
Executive Producer
Academy award winner. A professor in the Department of Computer Science at New York University, founding director of the Media Research Lab and Future Reality Lab at NYU, and the director of the Games for Learning Institute. His invention of Perlin noise in 1985 has become a standard that is used in both computer graphics and movement. 

Kris Layng
Director
Kris Layng is a VR creator, set designer and concept artist for film and TV. Recently, he was the art director on the Netflix film, “First Match”, and the concept artist for the Academy Award nominated film, “The Big Sick”, and upcoming Netflix series, “Maniac”. He is currently the artist-in-residence at the NYU Future Reality Lab.

Ryan Shore
Composer
Ryan Shore is a 2x Emmy Award ® and Grammy Award ® nominated composer, songwriter, music director, and conductor for film, television, virtual reality, games, records, concerts, and theater.  Shore’s 60+ scoring credits include “Star Wars: Forces of Destiny” (Lucasfilm), “Julie's Greenroom” (Netflix), “Allumette” (Penrose), “Penn Zero: Part Time Hero” (Disney), “Scooby-Doo!” (Warner Bros), and the Oscars.

Sebastian Herscher
Technical Director
Sebastian Herscher is a PHD student in the Department of Computer Science at New York University and the associate director of the Future Reality Lab at NYU. He has worked on large scale multi-user VR experiences since early 2015. His research focus is Human Computer Interaction for Virtual and Augmented Reality.

Jess Bass
Producer
Jess Bass produces and curates immersive and interactive storytelling experiences. Clients have included Future of StoryTelling, WeWork, Casper, USA SYFY, Deloitte Digital, Microsoft and more.

Thomas Meduri
Lead Technical Artist
Thomas Meduri specializes in high-end 3-D graphics and motion animation. Founder or VRNOVO, Meduri’s past VR Projects include the award-winning Zero Days, a cinematic VR experience, Raleigh Under the Sea, and Octopus Bar.