Nearly 200 players will gather Saturday, April 13 for a Street Fight to the finish at the fourth annual Spring Fighter event, sponsored by the Game Center at the NYU Tisch School of the Arts. The tournament will be followed by a conversation with one of the world’s most successful competitive Street Fighters in the world, Daigo ‘The Beast’ Umehara, moderated by Sony lead game designer and Fighting Game aficionado Seth Killian.
“Street Fighter” is a series of popular fighting games designed by Takashi Nishiyama and Hiroshi Matsumoto for Capcom. Since its debut in the arcades in 1987, the franchise has sold 33 million home units, 500,000 arcade units and generated more than $1 billion in revenue. The games playable characters originate from around the world, each with his or her own unique fighting style.
“The annual Spring Fighter tournament is in keeping with NYU Game Center’s mission to support the New York game scene and expose our students to the most interesting and vital portions of the game industry,” said Frank Lantz, chair of the Game Center. “Street Fighter in particular helped spawn a segment of gaming that has brought the level of competition to new heights, and we’re particularly fortunate to have Daigo Umehara and Seth Killian – two undisputed giants of the Fighting Game community –participating.”
The 2013 Spring Fighter event is the most elaborate hosted by NYU’s Game Center to date. The tournament will feature three games – Super Street Fighter IV Arcade Edition, Ultimate Marvel vs. Capcom 3, and Street Fighter x Tekken – and will begin at 10am and run till 6pm. At 7 p.m., Seth Killian will sit down with Daigo Umehara to talk about his life in and outside the Street Fighter scene.
All events are free and open to the public, and will be held at 19 W. 4th Street (between Mercer and Green streets). Spring Fighter is sponsored by Capcom and Mad Catz.
About the Game Center at NYU Tisch
The Game Center offers a 2-year Masters of Fine Arts (MFA) degree program that explores the design and development of games as a creative practice. The curriculum is centered on the creation of games and includes game design, criticism, programming, and visual design. For more information, visit http://gamecenter.nyu.edu.
# # #