New York University Skip to Content Skip to Search Skip to Navigation Skip to Sub Navigation

Tisch Game Center Unveils the Latest in Game Design at “No Quarter” Exhibition

May 3, 2013
N-300

The Game Center at NYU Tisch School of the Arts will unveil four new games from game designers Bennett Foddy, Sophie Houlden, Matthew LoPresti, Nik Mikros, and Josh DeBonis at the fourth annual No Quarter Exhibition on Friday, May 3 at 7 p.m.

“No Quarter’s mission is to showcase innovative games designed by game creators from all over the world,” said Frank Lantz, chair of the NYU Game Center. “This reflects the department’s interest in encouraging experimental work while providing attention and support for talented game designers.”

For the past several years, “No Quarter” has served as a launching point for new work from established and emerging independent game developers, commissioned by the Game Center in order to encourage the creation of games for a social, gallery setting. Participants are invited to play the games, as well as speak directly with the game designers. Previous commissions have included games such as Mark Essen’s Nidhogg (IGF Nuovo Award Winner); Robin Arnott’s Deep Sea (SXSW Propeller Award Winner); Margaret Robertson’s Drunk Dungeon; Terry Cavanagh’s At a Distance; Noah Sasso’s Barabariball; and Ramiro Corbetta’s Hokra.

In addition to games, the Game Center has partnered with the video game culture shop, Attract Mode, to commission five artists to create illustrations based on some of the most notable games to have come out of the exhibition. Each of these pieces will be on display during the premiere of the show, and prints will be available for purchase, with all profits from these sales going directly to the illustrators.

The exhibition will be held on the 9th Floor of the Tisch School of the Arts, located at 721 Broadway. It is free and open to the public. To RSVP, please visit http://bit.ly/17JrtqI.

About the Game Center at NYU Tisch
The Game Center offers a 2-year Masters of Fine Arts (MFA) degree program that explores the design and development of games as a creative practice. The curriculum is centered on the creation of games and includes game design, criticism, programming, and visual design. For more information, visit http://gamecenter.nyu.edu.
###

This Press Release is in the following Topics:
Tisch School of the Arts

Type: Press Release

Press Contact: Shonna Keogan | (212) 998-6796

Game Center "No Quarter" Unveils the Latest in Game Design

Search News



NYU In the News

NYU Offers Financial Aid to Undocumented Students

The Wall Street Journal reported that NYU will begin offering scholarship aid to undocumented students for the school year beginning next September.

NYU Adopts Lean LaunchPad Program to Teach Entrepreneurship

Startup guru Steve Blank, in a Huffington Post blog, described how NYU adopted the Lean LaunchPad model to teach entrepreneurship to students and faculty at NYU.

Biology Professor Jane Carlton Examines Wastewater for the City’s Microbiome

The New York Times’ Science Times column “Well” profiled Biology Professor Jane Carlton and her research project to sequence microbiome of New York City by examining wastewater samples.

Steinhardt Professors Use a Play as Therapy

The New York Times wrote about a play written by Steinhardt Music Professor Robert Landy about the relationship between Adjunct Professor Cecilia Dintino, a clinical psychologist in the Drama Therapy Program, and a patient, former Broadway actress Jill Powell.

NYU Public Health Experts Urge Strengthening Local Health Systems to Combat Ebola

Dean Cheryl Healton of the Global Institute of Public Health and Public Health Professor Christopher Dickey wrote an op-ed in the Huffington Post saying international health agencies need to strengthen their presence in countries at the local level to prevent future ebola outbreaks.

NYU Footer