NYU's Games for Learning Institute Announces May Events


This May, New York University’s Games for Learning Institute (G4LI) will host a summit and talks on “Games and 21st Century Learning” and “Action Video Game Playing as a Learning Tool.” The G4LI is a joint endeavor of Microsoft Research, New York University, and a consortium of universities. The Institute’s goal is to identify the qualities of computer games that engage students and develop relevant, personalized teaching strategies that can be applied to the learning process. Admission to the talks is free and open to the public.

A schedule of events follows:

  • Fri., May 1, 2 p.m. James Paul Gee: “Games and 21st Century Learning”: This talk will explore how video games can organize deep conceptual understanding, as well as a variety of 21st century skills rarely offered in schools today. Gee will discuss the different learning theories that underlie different approaches to games for learning. This talk is co-sponsored by the Graduate Center at CUNY and the program in Educational Communication and Technology at NYU Steinhardt. Location: Warren Weaver Hall, Room 109 (West 4th Street and Mercer).
  • Mon., May 11, 2 p.m. Daphne Bavelier: “Action Video Game Playing as a Learning Tool”: Although the adult brain is far from being fixed, the types of experience that promote learning and brain plasticity in adulthood are still 500

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