April 28, 2009
This May, New York University’s Games for Learning Institute (G4LI) will host a summit and talks on “Games and 21st Century Learning” and “Action Video Game Playing as a Learning Tool.” The G4LI is a joint endeavor of Microsoft Research, New York University, and a consortium of universities. The Institute’s goal is to identify the qualities of computer games that engage students and develop relevant, personalized teaching strategies that can be applied to the learning process. Admission to the talks is free and open to the public.
A schedule of events follows:
About the Speakers:
James Paul Gee is a member of the National Academy of Education. His book Sociolinguistics and Literacies was one of the founding documents in the formation of the “New Literacy Studies,” an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way. Gee has published widely in journals in linguistics, psychology, the social sciences, and education.
Daphne Bavelier’s work explores the role that early life experience plays in determining the cerebral organization of the adult brain by comparing congenitally deaf adults to hearing adults. She is exploring the properties of visual attention and visual selection in hearing adults and is especially interested in testing the hypothesis that congenitally deaf individuals have enhanced visual attention capabilities.
This Press Release is in the following Topics:
Steinhardt School of Culture, Education, and Human Development, Events and Traditions
Type: Press Release